Wahoo! Yesterday was a big day folks. The day we've hoped, salivated, and sacrificed small animals to: Sunday, September 7, 2008, finally saw the U.S. release of Sims creator Will Wright's long-anticipated game de resistance, Spore.
For those of you who are apparently Amish or living on another planet, the long-awaited Spore has been under development for a staggering eight years, and has been the subject of much speculation and excitement since it was revealed to the public during a speech at 2005's Game Developers Conference, and its official unveiling two months later at E3. Aside from the inherant coolness of the games concept - develop and take a species from microscopic organism to galactic conquest - the real ground-breaking draw of Spore is the subject of that first introductory speech: Procedural generation.
WARNING! COMPUTER GEEKERY AHEAD!
See, normally when a game calls for character customization, there are two basic ways to go about it: actually swap out pre-made parts and textures (this T-shirt, that skin color, one of these three heads, etc) as can be seen in most older games; or through on-the-fly changes methematically derived via set algorithms - i.e, procedural generation. This technology is not new, and is already well demonstrated in the character creation in Oblivion, or in Doom 3 where real-time lighting was used in place of pre-rendered light maps. So what makes Spore unique? Simple: rather than just being used for characters or environment elements, the entire game is based off of these mathematical algorithms, creating a truly unique experience from one player to the next, and providing nigh-infinite mutability to the game.
Still following? I can already sense I'm losing some of you. Ok, rather than continuing to listen to me wax poetic about my love affair with programming scripts (mostly because my own copy of Spore is sitting next to me, burning to be released from its plastic wrapping), if you'd like to know more I suggest you follow some of the links I've provided, as the information there is already superior to anything my poor words can conjur up (I ran out of coffee a few days ago).
Or better yet, try Spore for yourself.
